My time at Parallel Plaid involved all elements of UX design. I created use flows, wireframes, clickable prototypes, style sheets, and final assets.
MGN was a mobile game project focused on friendly competition. I recreated that atmosphere in my designs with bright colors, high contrasts, and a rounded, inviting aesthetic. The user experience was designed to be as simple as possible - especially important in a mobile game, where any inconvenience at all can lead to a quick uninstall.